Brazil After the End / Brasil Depois do Fim · Character Creation / Criação de Personagem · GURPS · Setting / Cenário

Brazil After the End: Trader 1.0 [150] / Brasil Depois do Fim: Comerciante 1.0 [150]

English Version // Versão em Português



To test our first iteration of the campaign, we need some characters. We will have 70 and 150-point versions to analyze if the lower version is viable for the game concept. Here is my analysis of them and what I think needs to change.

The Incredible JP, merchant, and storyteller [150]

The amazing JP, merchant, and storyteller, explore the devastated land for fame and money, but mostly for fame. And no one becomes famous without being exposed to danger. If you don’t find JP celebrating, drinking, and speaking loudly with someone, he’ll be sticking his nose where it’s not called for, searching for a good story.

Attributes: ST 10 [10]; DX 12 [40]; IQ 13 [60]; HT 11 [10]

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 11 [0]; Basic Speed 5.00 [-15]; Basic Move 5 [0]; Dodge 8-1, Move 4 (5*0.8)

Advantages: Charisma 3 [15], Absolute Direction [5], Voice [10], Reputation +2 (Trustworthy, Everyone, 10-) [5]

Disadvantages: Pacifism (Cannot Harm Innocents) [-10], Chummy [-5], Compulsive Carousing (12) [-5], Curious (12) [-5], Sense of Duty (Friends) [-5]

Quirks: [-1] Obsession: To find out the story of how the End occurred, [-1] “If you haven’t partied with me, you haven’t truly partied.”, [-1] Wishes to retire rich, controlling a caravan business, [-1] Wants to create a printed newspaper, [-1] Wants to write his memoirs.

Primary Skills

Merchant (A) IQ+2 [8]-15Current Affairs (Regional) (E) IQ+1 [2]-14Navigation (Land) (A) IQ [2]-13
Hiking (A) HT+1 [4]-12Public Speaking (A) IQ+1 [4]-19Diplomacy (H) IQ-1 [2]-17
Fast-Talk (A) IQ [2]-18Acting (A) IQ [2]-13

Secondary Skills

Carousing (E) HT+1 [2]-12Gambling (A) IQ [2]-13Scrounging (E) Per+1 [2]-14
Guns (Pistol) (F) DX+3 [8]-15Boxing (A) DX+1 [4]-13Knife (E) DX+2 [4]-14

Background Skills

Survival (Radioactive Wasteland) (A) Per-1 [1]-12Area Knowledge (Any) (E) IQ [1]-13Climbing (A) DX-1 [1]-11
Sleight of Hand (H) DX-2 [1]-10Detect Lies (H) Per-1 [2]-12Fast-Draw (Ammo) (E) DX [1]-12

Equipment

Clothes $0, 2.2 lbs

Revolver .36, unbalanced, Damage 2d-1 pi, Acc 0, Range 120/1300, 2.75 lbs, RoF 1, Shots 6(3i), ST 10, Bulk -2, Rcl 2, $120 ($150x2x0.4), LC 5

Leather Armor (torso, groin), DR 2, $100, 11 lbs

Shoes, feet, DR 1*, $40, 2.2 lbs

Water (Clean) in plastic bottle x 3, $6, 6.6 lbs, 3L

Rations x 3 $6, 1.65 lbs

Large Backpack, Fragile, $50, 11 lbs, HT 10

Personal Basics, $5, 1.1 lbs

35 rounds, pistol, $175, 0.96 lbs

Total: 39.6 lbs, Light Load


Versão em Português


Perícias Primárias

Comércio (M) IQ+2 [8]-15Assuntos Atuais (Regional) (F) IQ+1 [2]-14Navegação (Terra) (M) IQ [2]-13
Caminhada (M) HT+1 [4]-12Oratória (M) IQ+1 [4]-14+3+2Diplomacia (D) IQ-1 [2]-12+3+2
Lábia (M) IQ [2]-13+3+2Dissimulação (M) IQ [2]-13

Perícias Secundárias

Boemia (F) HT+1 [2]-12Jogos de Azar (M) IQ [2]-13Captação (F) Per+1 [2]-14
Armas de Fogo (Pistola) (F) DX+3 [8]-15Boxe (M) DX+1 [4]-13Faca (F) DX+2 [4]-14

Perícias de Antecedentes

Sobrevivência (Terra Devastada Radioativa) (M) Per-1 [1]-12Conhecimento do Terreno (qualquer) (F) Iq [1]-13Escalada (M) DX-1 [1]-11
Prestidigitação (D) DX-2 [1]-10Detecção de Mentiras (D) Per-1 [2]-12Sacar Rápido (Munição) (F) DX [1]-12

Equipamento

2 thoughts on “Brazil After the End: Trader 1.0 [150] / Brasil Depois do Fim: Comerciante 1.0 [150]

Leave a comment